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Max Downton
mubly
Hiring for this Community Manager role has been my first time as a direct hiring manager, and I wanted to share some stuff I've learned for other first-timers, and for
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Fey Vercuiel - she/her
feymakes
Hi UI & UX gamedev twitter hivemindWe have to talk.Every game studio should have a UX department that collaborates with art, code and design.We need a dept that is there
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halfcoordinated
halfcoordinated
A kind of interesting gamedev thing to think about is the general fact that the more verbs (actions and interactions) you add into a video game, the less each verb
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Alan Zucconi
AlanZucconi
Most #gamedev are familiar with A*, the most used pathfinding algorithm in games. But did you know that there's a very common scenario in which A* DOES NOT find the
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🐉Andy Heather🐉
AndyHeatherUK
Why are game writers often brought in late in the #gamedev cycle? There are a lot of historical reasons for this but here are two of the biggest, in my
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Kirk R-I
Kirk_du_soleil
Reading list for transitioning into #GamesUR:1) Games Usability by @kcisbister et al. I read this book when I was in grad school angling for GUR. It's a little old, but
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IMakeFOSS | Neal
imakefoss
Today I'll share some amazing #FOSS #gamedev projects/libraries, mostly C/C++, that I like and I follow the development. First one is GLFW, a window/context/input management lib, for OpenGL and Vulkan
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Fernando Reyes Medina
ItsaMeFernando
I think when I see these type of takes it's important to talk about the school that is offering the degree as well. It is not the same to go
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John Dietrich
ampyourgrowth
I will never forget how much learning to make a game on #pico8 has changed my attitude and confidence towards programming. A thread. A little background. I have been a
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tanh(mmalex) 🦄
mmalex
every gamedev knows and loves the ‘5 cent filter’ aka easy easing: if you have a (persistent) value x, perhaps its the position of something eg a ui element, instead
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Alan Zucconi
AlanZucconi
If you are interested in learning AI and how it can be used in #gamedev, you should start with BEHAVIOUR TREES! As the cornerstone of game AI, BTs are used
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Yule-Witch Inari
inari_ngd
[THREAD] I'll gather thoughts around narrative design on this thread. Opinions are my own and I want you to know indie tabletop roleplaying games (the Forge) have had a huge
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Asher Zhu
Vuthric
this technique to render realistic smoke / cloud super FAST is not as well known as I thought so here we go(a thread)#UE4 #gamedev #techart #vfx #realtimevfx we know the
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Luke Dicken
LukeD
One thing I will add to the crunch conversation is de-scoping. The Sunk Cost Fallacy feeds heartily on gamedev hopes and dreams and a big part imo of crunch is
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Cyber Knights - Indie Cyberpunk RPG
CyberKnightsRPG
Just before Thanksgiving, 600+ #IndieDevs participated in #PitchYaGame. Since we're all about indie cyberpunk, we wanted to highlight 7 of those games to show how much variety there is in
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Philipp Seifried
PhilippSeifried
1/x Over the next weeks, I want to post a few threads about the stylized rendering we’ve implemented for our game “Dungeons of #Hinterberg”. I’ll start with an overview, but
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