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IMakeFOSS | Neal
imakefoss
I want to take the opportunity to discuss something we don't talk much about with FOSS: the *guarantee* of freedom vs the *option* of freedom.This shows up in all kinds
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Today I'll share some amazing #FOSS #gamedev projects/libraries, mostly C/C++, that I like and I follow the development. First one is GLFW, a window/context/input management lib, for OpenGL and Vulkan
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Let's talk a bit about MOTIVATION on #FOSS. How much do you need? How can it be maintained?How long can it last? Here it my experience working with #raylib for
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Let's talk about FOSS sustainability. DISCLAIMER: Following personal opinion is based on my experience with #raylib and following multiple gamedev opensoft libraries and tools. My perception: most FOSS out there
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Virtual interactions can be hard to interpret and so communication in #FOSS can get tricky. There may be larger gaps between impact and intent.- @1nuritzi The SBI model helps people
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For my last day here on #imakefoss (how did that go so quick!?) I want to talk about mentorship in OSS from a design specific point of view.-Eriol @EriolDoesDesign So
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Happy Monday! Right, burnout in OSS. Let’s get into it!-Eriol @erioldoesdesign What burns me out:1. Being an under-represented function (design) in OSS.2. Being an under-represented gender in OSS.3. Being under-represented
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Today was my reading day so I don’t do much ‘active’ OSS contribution work on Friday but I did get a request for access to one of design files in
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Phew what a day folks. Ready to hear about another day in the life of a designer in FOSS?The day started at 09.00 with a design circle sync. This is
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You know what's kinda wild (and really drives me nuts)?When I look at popular, consumer-targeted websites like http://theverge.com , and put "linux" in the search bar, the most visible desktop operating
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So obviously, I've talked a lot about @godotengine since that's the project I've been contributing to since 2015.But there are many other #FOSS game engines and #gamedev tools that
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