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Alan Zucconi
AlanZucconi
Every #gamedev has at least one game that changed their lives.For me, that game was CREATURES. Join me on this journey to learn more about the 1996 game that pioneered
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This is a list of TEN (plus one) games that are "accidentally" TURING COMPLETE. In a nutshell, when a game is Turing Complete you can use it to build a
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After using @unity3d for almost 10 years, I want to share the TEN small features that are really helping me develop games faster.Starting with my favourite... Inspector MathsYou can
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Most #gamedev are familiar with A*, the most used pathfinding algorithm in games. But did you know that there's a very common scenario in which A* DOES NOT find the
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If you are interested in learning AI and how it can be used in #gamedev, you should start with BEHAVIOUR TREES! As the cornerstone of game AI, BTs are used
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As a #gamedev, you might be familiar with pathfinding algorithms such as A* or Dijkstra.But not many know how they actually work...Pathfinding algorithms might be complex, but they're not complicated.So
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We're getting close to the end of 2020, and many are sharing their achievements.Instead, I want to spend some time to remember the games that unfortunately didn't make it.Join me
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One of the most fascinating aspects of game development is Artificial Intelligence.If you are interested to learn more, @AIandGames is making some of the most accessible and easy to understand
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