Toggle navigation
TWunroll
TWunroll
faq
Contact US
halfcoordinated
halfcoordinated
A kind of interesting gamedev thing to think about is the general fact that the more verbs (actions and interactions) you add into a video game, the less each verb
Read more
Something I’m thankful for is control remapping and alternate control options in video games, so here’s a big ol’ accessibility thread on why remappable controls matter and advice on potential
Read more
After realizing how tiring accessibility “debate” can be I’ve decided to put together a master thread with concise rebuttals to almost every general argument against accessibility that I can think
Read more
By continuing to use the site, you are consenting to the use of cookies as explained in our
Cookie Policy
to improve your experience.
I agree