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Tricky Fat Cat 🐱
tricky_fat_cat
0/8 OK, let's carry on talking about clean game design principles. But this time, about clean game design documentation principles. They are important because most of the time documentation is
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Death and Taxes
DeathNTaxesGame
#indiedev/#gamedev business threadIn light of some current events, I thought I'd share some things I'm keeping in mind to protecc our company. I've heard so many horror stories and been
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Raj Nattam
rnattam
Being a lazy Sunday, here’s some advice for applying for game art jobs. BG: I’ve been making 3D art for games for 20 years, and I’ve done a lot of
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Alan Zucconi
AlanZucconi
As a #gamedev, you might be familiar with pathfinding algorithms such as A* or Dijkstra.But not many know how they actually work...Pathfinding algorithms might be complex, but they're not complicated.So
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Pond Games
gamesbypond
RITE has been out for an entire month already! Here's a little peek at what the game looked like on 16th Jan, 2019 when it was 2 weeks into development
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Tommy Norberg
the_Norberg
#gamedev tip of the day! PROBLEMS!! This one is slightly different from my other once. But important nevertheless! A long list of different problems that might stand before you and/or
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Christian Scandariato - Life-Sized Floppy Knight
PerpetualRaine
Happy Thursday!It's time for another @floppyknights design thread! Thanks to the demo period, we received a ton of useful feedback for improving the game as we go forward.The number one
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Jobye-Kyle Karmaker
jobyek
Thread 1/7 #gamedev #gameart — Feel incredibly lucky to be on @PlayApex. It’s so nice to have leadership from @ChadGrenier & crew that value team health & that actively take
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Robert Taylor
AfterburnerRob
(1/9) A thread on the most important learnings I share with developers who ask me for advice on launching their debut indie game on Steam (in 2020 or beyond):#indiegame #indiegames
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Hristo Enchev
MrTapa
Here is a short breakdown on how to achieve 6 degrees of freedom in #UE4 without the need for quaternions or C++The video highlights rotation in any direction without hitting
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Jason de Heras
jasondeheras
Sometimes it's a good exercise to compile a list of game elements to help focus a design. Here's a list of some forgiving melee combat properties for a single player
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Ajey Pandey
AjeyPandey
A common talking point among the ooze collective that are reply guys, is that marginalized game designers—queer, BIMPoC, disabled, not-male game designers don’t want violent TTRPGs to be a thing.Yeah,
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Steven Pick
pickassoreborn
As promised, here's a nostalgic photo thread of my first #gamedev gig working at Jester Interactive from '99 on an unreleased Dreamcast game called Hellgate. I started unwisely as the
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Sean Noonan
SeanNoonan
A new year and a new Mapcore challenge thread! This time the challenge is to recreate a scene or a part from a Counter-Strike map in a futuristic style. The
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Julien Eveillé
PATAL00N
Another thread about how your brain reads an image and how it can help catch/trick the attention of the player/viewer in many different ways.#gamedev #leveldesign #Tips #Thread [1/11] To be
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Simon
simonschreibt
Quickly checked out an explosion/vfx from Starwars Battlefront II and wanted to share the gained knowledge (twitter thread). I think the main explosion consists of several loopable flipbooks.#realtimevfx #gamedev Almost
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