Reading list for transitioning into #GamesUR:
1) Games Usability by @kcisbister et al. I read this book when I was in grad school angling for GUR. It's a little old, but most of the approaches still apply. I believe there's a new edition in progress https://www.amazon.com/Game-Usability-Advancing-Player-Experience/dp/0123744474
2) The art of game design: A series of lenses by @jesseschell . Highly influential book on game design perspective, which is fundamentally different than utility design
5) The gamedev biz handbook by @Futterish. Good explanation of how to build the business of making a game. Not critical for a researcher to apply, but important for understanding why someone might say "fuck it" when refactoring the UI would kill the game http://www.gamedevbizbook.com/ 
And finally, Games User Research by @andersdrachen, @acagamic, & @Pejman_MB. Recent book on the state of the art.

https://gurbook.com/ 
You can follow @Kirk_du_soleil.
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