RITE has been out for an entire month already! Here's a little peek at what the game looked like on 16th Jan, 2019 when it was 2 weeks into development compared to what it looks like today.
#gamedev #indiedev #pixelart
#gamedev #indiedev #pixelart
You wouldn't know it, but at this early stage the wall jump only worked on one side of the player. The plan was to develop a game in 3 months. It would have about 50 levels and be sold for $1 to $2.
RITE took a year and 5 months to develop, and has 160 levels.
RITE took a year and 5 months to develop, and has 160 levels.
This footage is from 25th Jan 2019, 3 weeks into development. "Cave" as it was then called had springs! They stopped working when I added variable jump height to the player, and I never revisited them to get them working. The spike tiles made it all the way to the final product!
Eventually the art style would be completely overhauled, and with new visuals came a new name: Runic Ruins. Other titles I considered were Underpath and The Trials Below. Finally RITE was settled on in the last few months of development.
This footage is from 13th March 2019, the swinging blades were animated at 20fps and did not spin at the extremes. The swinging blades ended up being animated at 30fps and this level had to be remade with different timings, but the idea still worked
The door unlocking animation was quite excessive before the visual overhaul
Developing RITE was a wonderful journey and I want to thank everyone who has liked, retweeted, commented, played, tested, reviewed, streamed, or otherwise contributed in any way to making this game a reality. I look forward to making many more games for many more years 
-Dan

-Dan