Toggle navigation
TWunroll
TWunroll
faq
Contact US
Quinn Murphy
qh_murphy
Morning. Here's a little thing I like to do in my games that I call skill vines.Basically, it's a a skill challenge without rolling, meant to be make a quick
Read more
I wanna circle and underline and highlight this on a billboard with bright lights. The only thing I'd add is "different games for different brains".https://twitter.com/bleongambetta/status/1353768430151864343 As people who are
Read more
Had one of the awesomest moments this morning. Johnny asked me what Github was for, and what I did there.He has asked before, but not with this level of persistence
Read more
I... See lots of people making comparisons of the present moments to Europe and nazis and it blows my mind at how warped our history teaching is.We don't even have
Read more
randomly, a thing I've learned that I think is important for folks to consider on here:No matter how often you disclaim and set a boundaries on discourse with what you
Read more
Your periodic reminder that you can use a color or something else besides 'dark' or 'black' to denote your fantasy construct as evil.You'll make your work a lot less boring
Read more
Hey all! Five Fires stuff today. It's a game about hip hop, but I don't use much jargon or slang. Why?Lots of reasons.First: what makes hip hop great is that
Read more
Morning! Now that I've aged a year and had a joyous week off, time to act like I've learned something so I can impart it.The most valuable thing I've learned
Read more
Ok, I have a day off and something on my mind, so here goes:We have talked about good & evil and why it is not a solid bedrock for action
Read more
So, I talked about action and its contract of effective violence yesterday.I wanna talk about something else that goes hand in hand with our action fantasy: tone.Specifically I want to
Read more
So many people think that good and evil are the lynchpins of classic action fantasy.Good and evil are the fructose corn syrup of action fantasy.Addictive, and so sweet it warps
Read more
Pathfinder game last night brought up something I think should be explicit in most games:Death should be a choice. By this, I mean that when you drop something to 0HP
Read more
By continuing to use the site, you are consenting to the use of cookies as explained in our
Cookie Policy
to improve your experience.
I agree