I wanna circle and underline and highlight this on a billboard with bright lights.

The only thing I'd add is "different games for different brains". https://twitter.com/bleongambetta/status/1353768430151864343
As people who are deeply into this amazing hobby (really there is nothing else I've found like TTRPGs), I think we tend to focus on where it doesn't work. That's great!

But every once in awhile, stop and marvel at how often this hobby works, and how dope that is.
Think of hard it is to find agreement or consensus in every other aspect of life, then take a moment to appreciate the seemingly-impossible task of syncing your imagination with a group of people and telling a story.

That is amazing.
And the next layer of amazing is that there are so many ways to get there! There are thousands of instructions and inspirations for syncing imagination and building whole damn worlds with multiple minds.

That should take the breath right out of you to contemplate.
The beauty of TTRPGs is that they truly live mostly inside of us. These are our characters, our stories. Our systems are guides to letting that out, they don't create those elements.
I'll be honest: I tend to think about TTRPG systems (if I am even more honest, systems of all sorts) as conversations. They guide us in styles of conversation, and they set terms of what we will talk about.
If you see systems and conversations, then you quickly arrive to the conclusion that not all conversations are for all people.

Sometimes you just don't want to talk about a subject, or discuss it in that matter.
When you want to talk about a thing, there is almost never too much detail or too much time spent. When you don't want to talk about a thing, 2 minutes seems like 2 hours.

The conversations our systems entail are going to appeal to different people in different ways.
Anyway, inspired by the RT to expound on this impossible little hobby of ours.
You can follow @qh_murphy.
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