Toggle navigation
TWunroll
TWunroll
faq
Contact US
Katie Chironis
kchironis
when discussing game projects with folks, i often see them struggle with the same problem: how do you know what to build first, and in what order? how do you
Read more
saturday design dump: today we're gonna talk about "celebration." this is a term designers use when referring to "feedback which reinforces that something a player just did was important," and
Read more
something i struggle with a lot when watching design talks is understanding which ones are broadly popular/talked about. so, here are 5 mechanics-focused talks i see often-discussed among designers in
Read more
have you ever:- struggled to find junior roles with game studios?- wondered how to find contract roles?- been a contractor, been disallowed from attending a holiday party and not known
Read more
given the extreme prevalence of combat in games, it’s shocking there aren’t better resources for learning to build great combat. there are like 4,852 public conference talks about how to
Read more
ok friends. a bunch of you were like "2021 is the year i finally get healthy!" so i want to share some things i've learned over the years that may
Read more
friends, let's talk about rejection, shame, and resiliency in online multiplayer games. i'm eager to hear about your own experiences here, too. (thread)i picked up shadowlands two weeks ago and
Read more
i'm 30 years old today. i have exactly four (4) grey hairs (i counted). because this website is still free (despite my best efforts) and you're all still following me
Read more
recently i've been talking to folks about directing VO/voice acting- often, as a designer or writer, you may be asked to participate in VO sessions for dialog you've written or
Read more
aspiring narrative designers & game writers: let's talk about barks, and-- if you're not familiar with this term--why you might want to have them in a writing portfolio. (thread) many
Read more
kinda boggles my mind that this pandemic SHOULD be *the* moment for VR, the moment when there's a really obvious global use case. and in this time where that portion
Read more
Here is the game industry recipe: Take a mix of people that is 90% cis men, most of whom faced a lot of abandonment and rejection and hurt and isolation
Read more
By continuing to use the site, you are consenting to the use of cookies as explained in our
Cookie Policy
to improve your experience.
I agree