For
#HalfLifeAlyx, we enabled our animators to control the performance of the characters and objects in the game through visual scripting (mostly state machines). Frequently, even the logic they created was art.
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Controlling how Antlions move, based on which limbs have been shot
Picking where the Reviver (electric) Headcrab is within its infested zombie host.
The weapon upgrade station, taking resin from the player
Combine soldiers - standing turns 2
Combine- stagger hit reactions
Zombie walking. Cuz sometimes you need an oh fuck state
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