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#HalfLifeAlyx
Joe van den Heuvel
ImplicitAction
For #HalfLifeAlyx, we enabled our animators to control the performance of the characters and objects in the game through visual scripting (mostly state machines). Frequently, even the logic they created
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Echo Zero
AbeLee80133472
I was having some trouble with some close quarters combat #leveldesign in #HalfLifeAlyx today, and me and a friend got to talking. I had noticed a large dispersity between difficulty
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