love this characterization of how dread (& emotion more generally) influences programmers’ use of tools. emotion is key to creativity support tool design – one big reason that people find creativity hard is bc of all the emotional hangups around it https://twitter.com/left_pad/status/1313245209917087745
programming tools have a really common failure mode of making the user feel judged; i suspect a lot of the recurring arguments we have about type systems are rooted in the subjective experience of feeling judged (unsympathetically!) by a compiler https://twitter.com/maxkreminski/status/1106001079072743429
see also this characterization of feeling “subject to criticisms from the distant machine”. the computer here is acting like a backseat driver: it doesn’t understand the situation fully, yet here it is lecturing you on the deficiencies of your work https://twitter.com/maxkreminski/status/964924169887477760
imo, developing a sensitivity to these kinds of apparently-trivial emotional barriers is really crucial to being an effective designer of creativity support tools

instead of trying to work past emotional friction, you have to train yourself to notice it & take it seriously
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