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Max Kreminski
maxkreminski
love this characterization of how dread (& emotion more generally) influences programmers’ use of tools. emotion is key to creativity support tool design – one big reason that people find
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thinking lately about (musical) “instruments” as a design metaphor for digital creative toolswe often assume that we want *general* tools, but instruments are specifically valued for the distinctive “voice” they
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design AI researcher here: design spaces are too big & full of competing priorities for this to work. human designers don't design by hill-climbing from random noise to an "optimal"
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there's a lot of confusion in game design discourse around whether the player or the game is telling the story. early on there was a lot of "it must be
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