While others start with the final product: layout, my Aspergers brain is very particular about the process, more specifically, the esoteric lore of "the grid."

It's user-friendly, makes complicated layouts easy, and acts like a haste spell on your workflow.
When you master the grid, you can apply other best practices with ease. I don't prescribe to the idea of there being only "one way" to do something. But I do believe others have found a way to do things very well.

3/x
Case in point, @benlawrence, made a fantastic RPG with the help of @bigbaldmatt using the oldest, most proven design ever: the manuscript layout.

In my guide, I tried to reverse-engineer three different #TTRPG products.

4/x
It's clean, efficient, and monolithic. When you're making a zine this spring for #ZineQuest 2020, you might want to use this layout.

Notice how the intro text to Ultan's Door rests on the page like a gateway to something momentous...

5/x
A more intricate example is the Black Hack 2nd Edition.

It stands on two columns just like #dnd, but it builds on that foundation in ingenious, innovative ways. It's a classic #OSR layout design that supports mechanics and gameplay...

6/x
Look at the blocking and how the layout becomes a tool for play.

Or the way he subtly "breaks the grid" to make character creation steps stand out. It's all very deliberate and calculated. I love it.

7/x
And finally, for larger formats, I've been thinking a lot about Offworlders. @chrisperrywolf and @oliviagulin paired the game with a near-perfect layout.

It's so subtly engineered.

8/x
The white space is airy and vacuous, just like the game's setting. While still adhering to one of tabletop's greatest innovations: pages-as-panels (made famous in products like #OldSchoolEssentials).

9/x
Of course, this guide is a refinement or retelling of information found elsewhere. I list a few of them, including Dai Shugars @GMDecay, who has some of the best articles on accessible and inclusive design.

Especially this one: https://gmdk.org/2018/07/12/how-to-produce-rpgs-on-nothing-a-year-google-docs/

10/x
All of this writing is to say just one thing.

Bad layout kills. It kills the best ideas and the most vulnerable. But great layout does the exact opposite.

11/12
You can follow @ClayNotestine.
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