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Victoria Tran 🧋
TheVTran
two questions that really helped me back when i had to reach out to games press/influencers was to imagine them asking:"What's in it for me?" and "Why is that a
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ah, heck it!!!i've been in a weird mental space with my work abilities this past week.gonna be fully transparent on my anxieties right now because i know a lot of
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OK quick tips for press/influencers on reaching out for keys when a game is days away from launch.I already have little patience to deal with vague inquiries, and when we're
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so overtime i've had to try and explain to game communities why devs cannot "just" implement things, or why something takes months and not a week.here is my non-exhaustive list:
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Here's a question I always get: How do I build my studio's social media following when it's my first game, it isn't out, and I don't have a trailer/haven't technically
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