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#Raygui
IMakeFOSS | Neal
imakefoss
Let's talk a bit about MOTIVATION on #FOSS. How much do you need? How can it be maintained?How long can it last? Here it my experience working with #raylib for
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IMakeFOSS | Neal
imakefoss
Today I'll share some amazing #FOSS #gamedev projects/libraries, mostly C/C++, that I like and I follow the development. First one is GLFW, a window/context/input management lib, for OpenGL and Vulkan
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