Alright I have a lot of feelings about Silent Hill (particularly SH2) and how I feel like many people who are inspired it...don't nesc. take the 'wrong' lessons from it, but don't take them as far as they should and could benefit from also studying what Team Silent's inspos were
I have some work to do before I really delve into this thread but I will start with one point that really eats at me...
I feel like when a lot of people attempt an SH2-like they don't push the enemy designs enough in terms of abstraction. Abstract Daddy is a perfect example.
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