been thinking abt gms as players lately, and my own taste in gmed games and this resonates a lot https://twitter.com/jdragsky/status/1361414474968670208
while we talk about how fun gmed games are to play, either as a player or as a table, we rarely talk about how fun a game is to gm! In my experience that varies wildly from game to game
to jays original point - players often ARE interested in facing failure, when it feels earned and interesting and when it drives the story forward! Why not consider GMing in this same light?
when I used to run 5e, I hated running combat as a GM - not because I have a dislike for tactical combat, but because 5e asked me to constantly play as a force being slowly and methodically whittled down and defeated. That wasn't interesting to me! That wasn't FUN to do
'Don't put the GM in a situation you wouldn't put a player in' reframes this issue. If you wouldn't make a player play out an arduous and boring battle - if you wouldn't expect a player to come up with an entire story on their own on the fly - why are you asking that of a GM?