So once upon a time I made a thread describing the different types of analog video cables & signals out there.
Analog video is a peculiar beast that requires special consideration when being converted to Digital. https://twitter.com/manicsocratic/status/1297244953022619650
Analog video is a peculiar beast that requires special consideration when being converted to Digital. https://twitter.com/manicsocratic/status/1297244953022619650
We've come to understand 720p, 1080p, 4K, etc, because of how Digital simplifies things.
Analog video had no regard for any of that consistency.
This is where retro consoles cause headaches for modern TV's that have analog video ports.
Analog video had no regard for any of that consistency.
This is where retro consoles cause headaches for modern TV's that have analog video ports.
A lot of people probably end up getting one of these cheap devices for converting Composite video, or they just plug retro consoles into the analog ports of their HDTV's.
Your results won't be as good as you remember from the CRT days
Your results won't be as good as you remember from the CRT days
Retro consoles used a certain trick to get their video to TV's. A progressive signal that was 240 lines tall, instead of an interlaced signal of 480 lines.
The CRT TV did all the rest of the work to fill in the gaps so this was imperceptible to you. And the image looked great
The CRT TV did all the rest of the work to fill in the gaps so this was imperceptible to you. And the image looked great
However, most analogue to digital conversion devices out there refuse to see retro console signals correctly.
They're more optimized for DVD players and VCR's. The only thing they know how to see is 480i.
To say the least, this can cause lag but also ghastly video issues.
They're more optimized for DVD players and VCR's. The only thing they know how to see is 480i.
To say the least, this can cause lag but also ghastly video issues.
That weird horizontal frizz that you see is not the fault of the console, or the cable.
It's your TV or your scaler being utter trash that was never designed for video games in the first place.
So those 240p games being interpreted incorrectly will also look awful in motion
It's your TV or your scaler being utter trash that was never designed for video games in the first place.
So those 240p games being interpreted incorrectly will also look awful in motion
With a scaler tuned for video games, such as the @retrotink2 the video will move across your screen as smoothly as it was meant to be, and that weird horizontal frizz is eliminated.
All because of the flexibility of analog video of the past that is ignored today.
All because of the flexibility of analog video of the past that is ignored today.
Lets run back that one part, right after Mario touches the Goomba.
1st half of this clip is 240p incorrectly interpreted as 480i with all the video glitches you'd expect.
The 2nd half is properly interpreted 240p scaled by the RetroTINK
1st half of this clip is 240p incorrectly interpreted as 480i with all the video glitches you'd expect.
The 2nd half is properly interpreted 240p scaled by the RetroTINK