A problem with the " #DnD is only about killing monsters" argument is that OD&D thru 2E awarded more XP for loot *and* had multiple systems in place to avoid or end fights early (reaction/attitude, morale). 1/x
2/x
3e is the first kill 'em all edition b/c of the XP system, but in part it too retained substitutes for attitude, added robust Intimidation and Diplomacy skills, and had text devoted to alternate XP awards.
3e is the first kill 'em all edition b/c of the XP system, but in part it too retained substitutes for attitude, added robust Intimidation and Diplomacy skills, and had text devoted to alternate XP awards.
3/x
4e leaned into combat way harder by design, but also added Skill Challenges... But fumbled those throughout the edition's life. It was an edition full of blips and even among its fans is notable for what it did differently from previous D&D mechanics.
4e leaned into combat way harder by design, but also added Skill Challenges... But fumbled those throughout the edition's life. It was an edition full of blips and even among its fans is notable for what it did differently from previous D&D mechanics.
4/x
5E adds the Social Interaction rules in the DMG, has morale as an option, Intimidation in the core skills, Milestones as an optional rule that's very clearly meant to be a core rule based on all the adventures to date, and clearly notes defeat=\\=kill
5E adds the Social Interaction rules in the DMG, has morale as an option, Intimidation in the core skills, Milestones as an optional rule that's very clearly meant to be a core rule based on all the adventures to date, and clearly notes defeat=\\=kill
5/x
"killing, routing, or capturing" DMG 260; always saying "defeat" in the PHB. (It gets muddied in the Dropping to 0 Hit Points" section, though).
The encounter building section constantly hammers in that fighting to the death all the time is simply not fun.
"killing, routing, or capturing" DMG 260; always saying "defeat" in the PHB. (It gets muddied in the Dropping to 0 Hit Points" section, though).
The encounter building section constantly hammers in that fighting to the death all the time is simply not fun.
6/x
D&D is certainly a tactical RPG, but only for two of its umpteen editions (5e is hardly the fifth!) was kill em all the rule, and even then alternatives were explored and in some parts encouraged.
Kill em and take their stuff is a tongue in cheek reference to a play style.
D&D is certainly a tactical RPG, but only for two of its umpteen editions (5e is hardly the fifth!) was kill em all the rule, and even then alternatives were explored and in some parts encouraged.
Kill em and take their stuff is a tongue in cheek reference to a play style.