"Rethink your life"? Seriously, space combat--at least if you're going for something dogfight-y--isn't something that translates great to prose. I tried my best. My advice, at greater length than I suspect you want: https://twitter.com/5HourNinja/status/1359632975068078092
Figure out your landmarks. Ground and sky work planetside, but give your characters and thereby the reader something to orient around--a planet, a sun, a capital ship, something that serves as a reference point whenever you need to address positioning.
Establish the strengths and weaknesses of your ships, and the overall rules of the game early. Doesn't need to be in great detail, but you want to be able to paint a picture of the scene and have the reader be able to intuit who's winning, who's at risk, etc.
Focus on what you do well, and what the format does well. For me, this meant focusing on characters' emotions in the cockpit as well as emphasizing the physicality of the experience--what it feels / smells / tastes like to fly.
It doesn't have to be THAT--maybe for you, it's brilliant technical descriptions, or amazing tactical planning, or whatever. But find your story in something other than simple maneuvering; you can make dogfighting the consequence of character.
Don't get bogged down in detail that doesn't add to your story. You can summarize two ships juking and weaving and chasing one another across a whole landscape in one sentence, if you need to. If it's not interesting / meaningful / relevant, get past it fast.
That's about it off the top of my head. Do your research, read about piloting / physics / etc., whatever's relevant. All this is specific to dogfight-y stuff, of course, and none of it may apply if you've got a better way of handling it!
You can follow @AlexanderMFreed.
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