the persona games are a really good example of why i think imperfection is more fun than perfection in games
persona 3's gameplay has things that a lot of people don't like, mainly the mandatory AI party members or the RNG skill inheritance in fusion. in future games, these would
be "fixed" so the player has more control during combat.
I think this was a mistake. even ignoring the thematic elements, P3 forcing you to work as a party of a team rather than as the entire team adds a lot more strategy into the mix that future games don't have. combat is more
interesting to me this way.
in persona 5, you're a well oiled machine from the very beginning, and you only get more efficient as time goes on. i personally got bored with persona 5's combat because it felt too easy. i can play the game in autopilot, which is not fun.
another example is your level of control over persona skills. in persona 3, you don't even get to pick what skills your party members get, that's up to them. and in fusion, the skill inheritance is randomly chosen rather than something you get to pick.
future games would let you
have full control over all skill choices. it lets you create very powerful personas and lets you perfectly mold party members into the roles you want them to fill. this is the most boring shit in the world to me. in modern persona games i can look at an internet guide and create
the perfect persona. cool. i just took one of the most complex systems in the game, the fusion system, and made it almost entirely pointless for me to interact with from now on.
you can say that persona 3 has artificial difficulty, sure, but it's better than no difficulty at all.
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