I have a hypothesis that cyberpunk RPGs don't work well because having a bunch of trusted, competent companions runs against the genre's major theme of alienation and deprivation. That's why you just end up with mercs and murderhobos
Cyberpunk is great for telling stories about poverty but if your party has strong authentic social ties your characters are already wealthy beyond measure

Some of the best cyberpunk stories are about working with allies you resent and don't trust. Good one-shot, awful campaign
If your characters are organized and trust each other either they become a hit team or lead a boring and unrealistic revolution, because it's unsatisfying to have the party obliterated by offscreen drone strike because the global compliance algorithm detected a threat cluster
A lot of interesting stories in cyberpunk also end up happening to NPCs, not your characters. They're about rendering the opposition powerless through death, subjugation, or cooptation - RPGs do not handle this well because they're about agency as much as storytelling.
Fantasy CRPGs have a related overagency problem. They focus on letting you take meaningful action and influence the world, but the stakes keep ramping up so you have to accumulate incredible amounts of power to even continue to exist
You can tell an awesome story about a fantasy bartender. You can have a great time roleplaying one at a LARP. If you wrote an RPG about it like most RPGs are written, every campaign would be about exploiting your client base until you have a monopoly on the brewing industry
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