We can also draw from our understanding of older play-by-mail game designs, as well as the extensive research on the effectiveness of individual work over many forms of group work. [3/6] https://hbr.org/2015/03/why-group-brainstorming-is-a-waste-of-time
Last and certainly not least, we should leverage understanding of interaction design. There are so many elements that professional wargaming could use from learning management systems, hybrid learning, and user-centered design. [5/6] https://designmodo.com/interaction-design/
Rather than thinking of virtual wargaming as an inferior substitute to in-person events, we should see the opportunity for a new medium. Many elements of current wargames have not changed since the Prussians, but there is a huge need in DoD for good virtual gaming. [6/6]
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