Business Model

🔥Unique mobile gaming platform, creating a win-win proposition for both gamers and developers. It has a high potential to generate a strong flywheel effect once it kicks off. Unlike other developers/platform, they don’t monetize via ads and in-game purchases
Continued/

🥳They make money by taking a cut from the competitive game played between players. Have a 95% gross margin, and developers get a 25-30% cut of the GMV. They are making the casual games feel competitive and http://skill-based.In  turn, it makes the platform sticky
Industry/

🤩 Mobile gaming is forecasted to grow at 20% (faster than gaming).

The average time spent playing a video game is set to increase 1.1 hours per person to 1.5 hours in 2025.

The gaming industry is very fragmented, and $SKLZ can take advantage of this
Compelling Economics

✅4.7x LTV CAC
✅Low churn Rate
✅95% Gross Profit
✅Large TAM (E-sports)
✅88% sales growth
Strong future Optionality

Brand Sponsored Tournaments 🤑

Their app gets incorporated into Google Play 🤑

International expansion 💸

New game genres (recently announced 3rd person) 💸

Monetize non-paying customer maybe via Ad’s 💲
Have economic MOAT 🏰

👀 Network effect – fragmented market and first mover in e-sports
👀58 patents and billions of data points to catch cheat and frauds. Also, detect if games are skills-based or not.
Apart from Fed we also have company-specific risk here 😮

❌Revenue Concentration Risk – 88% coming from Two developers

“For the 9 months ended September 2020 Tether and Big Run accounted for 63% and 25%, of their revenue”

Two pictures below in their presentation is just BS
Cash in 690m (SPAC)+ PIPE Proceeds 150m ~ 70% went into Pockets of Selling shareholder. 😡
❌Game quality and diversity is a bit sad
❌Marketing is focused on user acquisition and not developer’s – No flywheel impact!
❌Can large Game Developers will build something similar?
❌Apple’s policy to let cash gaming apps be exempt from the take rate – May impose fees!
Valuation

On Relative metrics (Revenue growth vs Price /Gross Profit 2021) it's still cheap 😋
Intrinsic value ( at current prices expensive) 😢

According to our CAGR sensitivity analysis, if the growth rate increases from 41% to 61%, stock can more than 2X. So not all is lost - it depends if the company executes🤓
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