$SKLZ was flying today. Easy DD 
@gavutaclan @GetBenchmarkCo @ParrotStock @JonahLupton @DaddySpac @MartinDayTrader @NickGreenCC @ThomasVidaI @Jimmyjude13 @SteveHanley19 @balwx @MichaelRippe @THExander03

@gavutaclan @GetBenchmarkCo @ParrotStock @JonahLupton @DaddySpac @MartinDayTrader @NickGreenCC @ThomasVidaI @Jimmyjude13 @SteveHanley19 @balwx @MichaelRippe @THExander03
Business Model
Unique mobile gaming platform, creating a win-win proposition for both gamers and developers. It has a high potential to generate a strong flywheel effect once it kicks off. Unlike other developers/platform, they donât monetize via ads and in-game purchases

Continued/
They make money by taking a cut from the competitive game played between players. Have a 95% gross margin, and developers get a 25-30% cut of the GMV. They are making the casual games feel competitive and http://skill-based.In turn, it makes the platform sticky

Industry/
Mobile gaming is forecasted to grow at 20% (faster than gaming).
The average time spent playing a video game is set to increase 1.1 hours per person to 1.5 hours in 2025.
The gaming industry is very fragmented, and $SKLZ can take advantage of this

The average time spent playing a video game is set to increase 1.1 hours per person to 1.5 hours in 2025.
The gaming industry is very fragmented, and $SKLZ can take advantage of this
Compelling Economics
4.7x LTV CAC
Low churn Rate
95% Gross Profit
Large TAM (E-sports)
88% sales growth





Strong future Optionality
Brand Sponsored Tournaments
Their app gets incorporated into Google Play
International expansion
New game genres (recently announced 3rd person)
Monetize non-paying customer maybe via Adâs
Brand Sponsored Tournaments

Their app gets incorporated into Google Play

International expansion

New game genres (recently announced 3rd person)

Monetize non-paying customer maybe via Adâs

Have economic MOAT 
Network effect â fragmented market and first mover in e-sports
58 patents and billions of data points to catch cheat and frauds. Also, detect if games are skills-based or not.



Apart from Fed we also have company-specific risk here 
Revenue Concentration Risk â 88% coming from Two developers
âFor the 9 months ended September 2020 Tether and Big Run accounted for 63% and 25%, of their revenueâ
Two pictures below in their presentation is just BS


âFor the 9 months ended September 2020 Tether and Big Run accounted for 63% and 25%, of their revenueâ
Two pictures below in their presentation is just BS




Intrinsic value ( at current prices expensive) 
According to our CAGR sensitivity analysis, if the growth rate increases from 41% to 61%, stock can more than 2X. So not all is lost - it depends if the company executes

According to our CAGR sensitivity analysis, if the growth rate increases from 41% to 61%, stock can more than 2X. So not all is lost - it depends if the company executes

If you like this tweet you are going to love our video
Also, join our telegram chat for trade/investment ideas https://t.me/joinchat/J90VAhuJOZsEBhmxJ_26hw
I am also trying to impress my line manager so please RT as well thanks.
Also, join our telegram chat for trade/investment ideas https://t.me/joinchat/J90VAhuJOZsEBhmxJ_26hw
I am also trying to impress my line manager so please RT as well thanks.