Lot of good stuff from Nintendo earnings today. Here's a closer look at the company's digital business.
LTM digital revenue of 335 billion yen or ~$3.2 billion is up 10.5x since 2017.
$NTDOY
LTM digital revenue of 335 billion yen or ~$3.2 billion is up 10.5x since 2017.
$NTDOY
Digital now makes up 20% of total company revenue and 42% of software revenue
This is a part of the business that effectively didn't exist 5 years ago which shows the transformation underway
This is a part of the business that effectively didn't exist 5 years ago which shows the transformation underway
This growth of digital is no doubt helping drive total company operating margin expansion, now up to 36%
The "digital" segment includes revenue from:
1) downloaded first party games
2) Switch Online subscriptions
3) Downloadable game content (DLC)
4) 30% royalties on 3P games sold in the eShop
During this past holiday quarter, rev from 2 - 4 exceeded rev from 1 for the first time
1) downloaded first party games
2) Switch Online subscriptions
3) Downloadable game content (DLC)
4) 30% royalties on 3P games sold in the eShop
During this past holiday quarter, rev from 2 - 4 exceeded rev from 1 for the first time
Revenue from these sources is particularly attractive b/c they're either recurring (subscription) and/or very high margin (DLC and royalties)
This subsegment is the fastest growing piece of Nintendo's business, up 189% y/y last quarter to 43.5 billion yen or ~$415 million
This subsegment is the fastest growing piece of Nintendo's business, up 189% y/y last quarter to 43.5 billion yen or ~$415 million