It blows me away that little kids who show no aptitude or interest in reading can memorize Pokemon data backwards and forwards, and build competitive teams.
They're not STUPID kids, just uninspired, unchallenged and unmotivated by our education systems.
We have to do better.
This isn't meant to denigrate teachers.
My sympathies lie with them--they're just slaves to a screwed up system that doesn't (can't) cater to individuals.
(Besides, what education can properly take place in a zoo full of precocious monkeys?)
But, we now have the means.
Tooting my own horn here, but in localizing Pokemon, I knew I was using words too difficult for entry-level readers (after all, PKMN wa "babby's first RPG).
But I made sure kids could glean the meaning from the context. I hoped it would give them a proud sense of achievement.
I've read posts and received messages from so many people saying they learned to read through Pokemon.
There were even people who learned English so they could play Pokemon.
So, yeah, hallelujah, holy cow I did that?
Anyway, it bugs me that there's not more energy dedicated to interactive education using video game interfaces and characters.
Text-based learning only stimulates certain parts of the brain. By having sights, sounds, interaction, etc., more of the brain will be tweaked.
I'm not a neurologist, psychologist, educator, etc., etc., but I can't ever imagine a situation where learning won't be made better by having more non-text data to draw over and above what we can absorb just from reading.
This isn't all that educational, but Ring Fit Adventure on Switch is one creature that uses an RPG video-game rewards system to encourage people to work out and keep at it while providing health, fitness, and nutritional information.
It's an approach that can be expanded.
For instance, I'm amazed by the formulas people discovered for the odds of hatching shiny Pokemon apparently through empirical observation.
That's astonishing and inspiring.
Why not use Pokemon breeding rates and such to explain genetics and percentages?
Show people practical applications for the dry, apparently meaningless academia and give them the chance to flourish.
Anyway, the point I'm trying to make is that learning doesn't have to be an unfun grind.
Why can't games, manga, visual novels, anime, movies, what-have-you be used in educational ways?
Screw ascetism.
Let's give kids the tools to discover their personal goals and succeed.
Try reading this article on Mendel's principle.
I couldn't.
However, if this principle were to be applied to calculating the odds of getting a shiny Pokemon (assuming shininess to be a recessive gene), I can just imagine kids solving it.
Motivation!
https://www.nature.com/scitable/topicpage/some-genes-are-transmitted-to-offspring-in-6524945/#:~:text=This%209%3A3%3A3%3A,cross%20(BbEe%20%C3%97%20BbEe).
Pokemon battle damage calculators can be easily applied for teaching percentages.
Or polynomial equations.
3 Dodrio + 5 Dugtrio + 4 Doduo = How many heads?
3 (X = Dodrio = 3 hd) + 5 (Y = Dugtrio = 3 hd= X) + 4 (Z = Doduo = 2 hd) = Total
(As a joke bonus question: How many feet?)
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