If you wonder why I devote so much energy toward preserving girls' gaming history, it's because I feel something must be done against the tide of pop-historians on YouTube telling us that girls' games are "TERRIBLE!" and asking us to believe it on faith.
The reviews of the games appear to be based on... the box art alone. Dream Change: Kokinchan no Fashion Party is about "going to Paris." Wanwan Aijou Monogatari is about "a dumb girl and her dumb dog."
We could actually play these games, translate them, preserve them, interview their creators, remake them, remix them, but

...instead we hear that girls are bad and their play patterns are bad and their games should go back in the trash. No wonder we can't tell our own histories.
At the end of the day, some girls' games from the 80s and 90s *are* bad. Some are funny-bad. Some are nostalgic-bad. Some are good. Some are historically significant.

You can learn this by doing historical research, as I have done. This typically includes playing the games.
Frequently, retrogaming enthusiasts suggest that with the Loopy, "companies like Casio had no idea what girls wanted, so they made something dumb instead of something cool."

Y'all, these big companies do TONS of market research. I promise you.
When the Loopy came out in Japan, girls were ALREADY swapping stickers at school. Being able to print color stickers with your face and name on them? Amazing.

In fact, we have proof that this was a great idea: The purikura craze hit Japan ONE YEAR LATER. https://en.wikipedia.org/wiki/Photo_booth#Purikura
Anyway, if you've enjoyed this thread, please:
đź’– Follow @FemicomMuseum for more history of girly games and electronics
đź’– Look forward to new content and announcements re: the Casio Loopy on the NEW http://femicom.org  next month
đź’– Know that I'll keep telling these stories
Haha, one more thing: If you think game studios in the 1990s should not have "pandered to stereotypical girls' interests" in targeting young female players, wait until you hear what they did when they heard about stereotypical boys' interests in racecars, punching, and sports!
You can follow @partytimeHXLNT.
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