I'm going to try teach you how to play The Journey of my Future Self, a solo game from Japan, designed by @kuro_md . The game comes with English rules in the box, though I'm unsure of availability.
The game is about time travel. There are three pawns moving along a track of 7 cards, each representing a day and a location. The white pawn represents present you, the black pawns represent past and future you.
At the start of the game you can choose to use some items throughout the game. They make it easier, but you'll suffer VP penalty at the end.
On your turn you draw a card to your hand, then play one from your hand. The number in the top left indicates how many squares the white pawn moves. The black pawns move 7 minus that number. In this case, white pawn moves 1, black pawn moves 6.
Next, the card is placed below the location with the white pawn, and each unique colour card has their printed action/even triggered from top to bottom. In this case yellow first, then red.
You're trying to complete aspects of the story. You do this by having the pawns all occupy locations with the same colour card. In this case, the white pawn has a green card and the two black pawns location has 2 green cards. Success! The green story is cleared.
There are 5 colours of cards, and each needs to have their story finished to win the game, at which point you calculate your score points based on cards left in the deck, story's completed and matching icons on cards in locations.
The rules are simple, but trying to figure out the combinations and getting everything to line up us really tricky. Enjoying my two plays so far!
There's something in this game that makes me think of Makoto Shinkai.