- Halo Infinite will see the biggest support & commitment to a Halo game yet
- Revamped tools will allow 343 to react to feedback faster than ever
- Weapons have different damage types, expanding on Plasma, projectiles etc.
- Players can fully rebind & remap the controls
- Equipment in multiplayer is earned via map combat and/or scavenging the playspace, connection to a legacy element from Halo 3
- The sandbox will see constant updates and meta changes
- Dedicated team to making sure PC controls feel best in class
- "All of our (sandbox) launch content is in-game and being played daily", now focusing on getting things polished and to a great visual quality
- Teasing a returning fan-favorite vehicle (Brute Chopper?)
- Teasing a highly physics-based equipment item
- Teasing a "new vehicle which will sit nicely between the Warthog and the Scorpion in terms of power level"
- Additional progress in terms of visuals, many graphical features added/tuned over the last 6 months
- Hunters return in Halo Infinite, more lethal and intelligent
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