cw // ttrpg discourse

Appendix n is practically useless because ttrpgs are inherently not capable of crafting stories to the same degree as other media. That said, it does not mean ttrpgs are not a valid medium.
There is value in shared storytelling, but you can't expect to craft a storyline and plot with the intricacies of other media by sitting at a table and playing a ttrpg. This brings me to my next point.
Good ttrpg sessions are memorable not because they are good stories, but because of table dynamics. If you had fun having something happen in the game, congratulations, you had a good game.
That's it. There's no theme to follow, or tropes or anything that is required to make a good story in a good game. Just the question: did you have fun?
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