Some people have been asking for some advice on how to start with 3D art, so here's some đź’ś This is MY process and by no means a universal one - I'm self taught and not a teacher, so feel free to add/adapt anything you think would help you learn better.
I ALWAYS recommend using Blender: first, it's free, which means you can avoid spending a lot of money before finding out if you're really into 3d art. Besides, it's INCREDIBLY good, and you barely need anything else to make gorgeous artworks. https://www.blender.org/ 
You need a renderer too: I recommend Cycles (which is included with Blender) or Octane - They both have GPU rendering, which is usually faster than CPU rendering, especially for glass, metal, sss, etc.

There's a free version of Octane for Blender here: https://render.otoy.com/forum/viewtopic.php?f=7&t=72241
What you want to do is learning how to use Blender (moving/resizing/rotating objects, setting up a lighting setup + cameras) and then how to model things. Follow a beginner course *multiple* times, write down shortcuts + exercise as often as you can to retain that knowledge.
This is where I believe most people lose interest and give up. I know this because it happened to me MANY times (I think 4 or 5). It was only once I got good enough to have some tangible results that I could take some breaks from it without having to start over.
If you're serious about it, this is where you have to be more careful about not slacking/having breaks that are too long. If you have no choice but to stop intensive training, try to at least sit down and reread some of the basics once in a while.
Making the basics sink in may take some time. As soon as you feel confident, you can move to some shading/texturing and start making your scenes look juicy. Once again, this is MY advice and you might like doing things a different way, depending on what your learning style is.
Some learning resources:

Blender just got its new version, 2.9. I found this 2.9 Beginner series which seems thorough enough.
I highly recommend using some textures to enhance your materials, but buying them can be expensive at first.
There are some excellent free ones here: http://texturehaven.com/ 
I also recommend looking into HDRIs, which quickly add realistic lighting to your scenes and can be life-saving: http://hdrihaven.com/ 
Last but not least: a collection of some of my favorite Blender artists. I only added a handful so far, but I will update this moment with others I love soon!

⚡️ “Inspiring Blender Artists” https://twitter.com/i/moments/1353030331230801925
You can follow @paarsec.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

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