This thread is a lot of people talking about how much time is required to learn new rules. So let's talk about that. (This is not a dunking thread, we will not dunk on the dragon game here) https://twitter.com/JamesIntrocaso/status/1351925064619466756
One of the things that comes up any time someone has this discussion is the time factor.
"If you know how to play a game and have fun with that game, why learn something else?" is a reasonable mindset, esp if you're expecting every game's to have the same "Time to table" as 5e.
"If you know how to play a game and have fun with that game, why learn something else?" is a reasonable mindset, esp if you're expecting every game's to have the same "Time to table" as 5e.
if you are looking for a game that's as crunch focused as D&D I completely understand that factor. "TtT" is high for games with a lot of crunch, and frequently the onus is on the GM to learn the rules for everyone else. That isn't a constant across all games though.
You could explain and start playing something PBTA in about 30-60 minutes of one session. Then, you've got the fundamentals to branch out into any one of dozens of other systems in that engine.
Rules lite games are even more accessible.
The argument doesn't really hold water.
Rules lite games are even more accessible.
The argument doesn't really hold water.
The honest to goodness truth is, people learn to play 5e because they hear it on their commute listening to TAZ, or watching Crit Role.
For better or for worse, a lot people learn D&D by osmosis through the media they consume.
For better or for worse, a lot people learn D&D by osmosis through the media they consume.
I have never actually read the DMG or PHB all the way through. I can still run a banger of a 5e game
People are hesitant to try new systems when they don't have the same reliable method of learning by watching/listening to hours of content.
People are hesitant to try new systems when they don't have the same reliable method of learning by watching/listening to hours of content.
it's this method of learning the game that is so difficult to replicate because people don't think about investment in AP shows as "learning a game", it's listening to an entertainment product.
That also feeds into why DM burnout is so high, but that's another thread.
That also feeds into why DM burnout is so high, but that's another thread.