Since the discourse today is re: storytelling in games, I want to add:
Every person on your team has the power to be a storyteller (though not necessarily a writer). Part of the writer's job is to give others on the team the info & power to use their specialty to help the story.
Set dressing tells your story. Character design tells your story. A lack of VO can have as much narrative utility as a chunk o' dialogue.

You're not the only storyteller on the team, and it behooves the game to leverage EVERYONE's skills: art, design, sound, etc.
BUT ALSO: folks on other teams need to build relationships with Narrative, and vice versa!!
Sometimes great ideas don't slot in with the story being told. Sometimes a cool design or slab o' art can wreck an experience.
The story folks on your team can help you, if ya let 'em!
And this is why (final tweet in the thread, I promise) when I'm mentoring students, I say: if your dream is to vanish into the forest to live your days as a script-writing hermit, game writing isn't for you.

We spend as much time communicating vision as we do writing scripts.
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