just updated my @ECycles1 for Blender 2.92.
i will try to put a brief review of the updates in this thread.
for starter, i found this new tooltip very interesting...
no pressure on the developers, and of course it may be more complex than i can imagine - but if e-cycles (or blender) can one day reduce the time needed to sync in rendering by leaving all the static meshes in persistent data, it would actually make blender all the more capable.
i forgot to mention that there's still the need to separate animated meshes and static meshes - so that the animated ones will be updated every frame and leaving the static ones in persistent data.
moving on, the hybrid CPU+GPU rendering for OptiX works perfect in e-cycles, if not more stable - but this might just be my opinion.
this shot that i made yesterday to test 2.92 beta, renders 2 sec faster on e-cycles with my own render preset compared to the vanilla release. 128 samples and the ai denoiser finished it up into a perfect shot.
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