Time for a small thread on one of my top picks $SKLZ. They make a platform where developers can turn games in iOS/Android App Store into one you can play with friends—therefore turning any mobile game into an eSports platform. (1/5)
Users can play for free or pay a small fee to join tournaments and compete for money and prizes. $SKLZ takes a small percentage of both players entry fees. There are currently >5M tournaments/day with 100M in prizes paid out/month. Now onto some numbers: (2/5)
$SKLZ 2018: 51M in revenue, 2019: 120M revenue (up 135% YoY), 2020 (est): 225M revenue. GMV grew 76% to $411M in Q3 ‘20 ($234M a year earlier). Net sales grew 92% YoY in Q3 ‘20 to $60M. And YTD it’s at $162M (up 91% YoY). (3/5)
$SKLZ average user spends 62min/day on the platform, ARPU per month of $6.30 (+38% YoY), 95% gross margins, 58 patents focused on building MOAT, and already profitable. Chart credit: @saxena_puru (4/5)
eSports industry in general is blowing up and total revenue is set to reach $3B by 2022. $SKLZ is currently valued at 9.15B, 40X 2020 est. revenue. Given their growth potential, I believe they are undervalued. Long $SKLZ 

Chart credit: @richard_chu97 (5/5)


