

Our wonderful external producer @Keevahh has put together a guide to pitching your game, as well as a mock-up pitch of @WargrooveGame to help you showcase you work at its best!


𝗞𝗻𝗼𝘄 𝗪𝗵𝗮𝘁 𝗬𝗼𝘂’𝗿𝗲 𝗠𝗮𝗸𝗶𝗻𝗴
An idea that’s well thought-out will mean that your production plan, pitch & budget will be more reliable
You don’t need to go into every detail
Have a rough idea of how long & how much it will take to finish development



𝗪𝗵𝗮𝘁 𝗱𝗼 𝗬𝗼𝘂 𝗡𝗲𝗲𝗱 𝘁𝗼 𝗠𝗮𝗸𝗲 𝘁𝗵𝗲 𝗚𝗮𝗺𝗲
Know what’s feasible with your resources and budget
Develop a realistic timeline
Ask for feedback from friends, peers and colleagues
All of these things will help your development, not just your pitch!



All of these things will help your development, not just your pitch!
𝗣𝗿𝗮𝗰𝘁𝗶𝗰𝗲 𝗖𝗼𝗺𝗺𝘂𝗻𝗶𝗰𝗮𝘁𝗶𝗻𝗴 𝘆𝗼𝘂𝗿 𝗩𝗶𝘀𝗶𝗼𝗻
Learn how to tell people about your game
Pick 4-6 key features and refine them
Communicate the idea as concisely as possible
Identify when your audience gets excited about what you’re saying




𝗧𝗵𝗶𝗻𝗴𝘀 𝘄𝗲 𝗟𝗼𝘃𝗲 𝘁𝗼 𝗦𝗲𝗲 
A clear hook
Visual examples - videos, screenshots, concept art
A demo, no matter how buggy or early
A developer who can deliver on their ideas
A budget that makes sense
A good introduction to you and your team!







𝗢𝘁𝗵𝗲𝗿 𝗡𝗼𝘁𝗲𝘀
Ideally you want to have your game signed *at least* 6 months before launch
Bugs don’t equal a bad prototype
Showcase interest and feedback from social media
Sharing wish list information is valuable if you have it!




We also have this handy dandy pretend pitch deck for our title @WargrooveGame that's worth checking out if you'd like to see the basics in action 

https://docs.google.com/presentation/d/18VijoCAzJiQwA4UUks9qVA_TPXRjL78aoywE9rdLPVQ/edit#slide=id.gac3e2faaf6_0_81



Finally, we'd love to hear from you
Shake up your pitch deck and come show us what you're working on - we're always on the lookout for friendly teams with fresh games! https://chucklefish.org/publishing-with-chucklefish/
