Another day, another Bloodborne PSX dev thread
Today we are working on enemies! And that means damage and hit checks, which of course means blood

Today we are working on enemies! And that means damage and hit checks, which of course means blood

Blood impacts now work with projectiles!
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That's much better!
Making an extremely rudimentary AI system (in fact I'm not using UE4's advanced AI tools and instead mostly coding it myself). Right now the enemy will follow you until the player is too far away or if navigation is impossible!
Making an extremely rudimentary AI system (in fact I'm not using UE4's advanced AI tools and instead mostly coding it myself). Right now the enemy will follow you until the player is too far away or if navigation is impossible!
Attacks are in, meaning we are REALLY close to a first playable. All that's left is hit reactions and actual damage / health!
Hit reactions for the werewolf have been animated and implemented!
Player hit reactions are in! Currently there is a 'light' and 'heavy' hit reaction for the player.
Enemy health and death is implemented. Lets fight two werewolves to test it 


Ok that's everything for tonight! See you all tomorrow!