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Stillfront Group AB $SF.ST is a game developer and publisher
It was founded in 2010 by Jorgen Larsson in Sweden
It aims to become the leading free-to-play games developer for mobile games with a global footprint

It aims to become the leading free-to-play games developer for mobile games with a global footprint
Growth is driven by M&A and the group now consists of 18 gaming studios which count 23m MAUs and 4m DAUs
The group generates the majority of its sales from North America (51% of sales), Europe (31%) and Asia (12%)



Stillfront has over 50 collaboration projects with 38 active games that geographically spread


· Sales were led by BitLife which is developed by Candywriter
· Stillfront acquired the group for $ 74m in April 2020
· Candywriter had around 1.2m DAUs and 7.8m MAUS
· It generated sales of around $ 26m in 2019 with EBIT margins of 59%
· Their flagship game, BitLife had around 42m downloads to date and was #1 in the App Store in the USA, UK and CA
· It generated sales of around $ 26m in 2019 with EBIT margins of 59%
· Their flagship game, BitLife had around 42m downloads to date and was #1 in the App Store in the USA, UK and CA
· Stillfront also completed the acquisition of Storm8 for $ 300m
· Storm8 generated 1B in lifetime downloads with 90% of organic installs
· The group grossed over $ 1B in sales
· Storm8 is not best known for its “Property Brothers” game
· Storm8 generated 1B in lifetime downloads with 90% of organic installs
· The group grossed over $ 1B in sales
· Storm8 is not best known for its “Property Brothers” game

· 61% of the genre’s games are mobile
· 24% of sales are generated in Asia
· Key in this genre is the “Nida Harb III” game and is developed by Babil Games
· Babil Games is a studio focussed on the MENA market and was acquired for $ 17m by Stillfront in 2016
· At the time, the studio generated $ 3m in sales and a 15% net margin https://www.stillfront.com/en/stillfront-group-ab-stillfront-acquires-babil-games-the-leading-mena-region-mobile-games-publisher/
· At the time, the studio generated $ 3m in sales and a 15% net margin https://www.stillfront.com/en/stillfront-group-ab-stillfront-acquires-babil-games-the-leading-mena-region-mobile-games-publisher/

· Monthly Paying Users (MPU) grew 45% YoY
· Majority of sales are generated in Europe (47%)
· It counts 18 games and 58% of sales are mobile-generated
· Genre is lead by the “Big Farm” game, developed by Goodgame studios in 2018 for around $ 310m
· Genre is lead by the “Big Farm” game, developed by Goodgame studios in 2018 for around $ 310m


The group is constantly looking for M&A targets in order to grow its user and revenue base


Stillfront aims to make its sales more predictable and less reliant on the fate of a few “blockbuster” games


Stillfront provides shares distribution, publishing, marketing, analytics and admin services to its studios


Stillfront provides the required cash and experience to turn games into long lasting successes with a strong user base



This strategy is orchestrated by Jorgen Larsson, Alexis Bonte and Armin Busen


· CEO at Stillfront and Founder of Stillfront
· Previously worked 7 years at Ericsson GSM
· Founded ESN Social Software which was later acquired by $EA

· COO at Stillfront and Co-founder of eRepublik Labs (acq. by Stillfornt)
· Founded eRepublik Labs in 2007 and built it into a 7m players games
· Was partner at Atomic, an European VC with Stripe, Supercall, Lime and Klarna amongst its investments

· SVP Business Operations at Stillfront
· Previously worked 9 years at InnoGames where he was Chief Product Officer and Chief Financial Officer
· Majored in Finance and Corporate Strategy at Maastricht University


Stillfront’s strategy is driven by ongoing and lasting market consolidation and a focus on mobile games

· Mobile gaming industry is one of the fastest growing gaming segment
· Gaming industry is consolidating at all levels (large, medium and small publishers)
· Gaming industry is consolidating at all levels (large, medium and small publishers)
“Total investment and M&A activity […] in April-June 2020 surpassed USD$10.5bn, representing an approximate 315% increase over the previous quarter” https://www.thegamingeconomy.com/2020/07/27/tge-index-quarterly-investment-report-q2-2020/
Yes, the mobile gaming market is NOT slowing down
According to Mordor Intelligence, the mobile gaming market is set to grow by 14% each year over the 2020 - 2025 period


https://www.mordorintelligence.com/industry-reports/mobile-games-market




“Mobile will enjoy more growth than both PC and console gaming for a few reasons. Mobile gaming has the lowest barrier to entry: more than two-fifths of the global population owns a smartphone...
....— and many mobile titles are free to play.“ By Dean Takahashi for Venture Beat https://venturebeat.com/2020/05/08/newzoo-2-7-billion-gamers-will-spend-159-3-billion-on-games-in-2020/


https://www.reportlinker.com/p05903704/Gaming-Industry-Growth-Trends-and-Forecast.html


“At the same time, new technologies like 5G, cloud, and virtual reality will usher in a new phase of innovation” - Ed Thomas, Global Data https://variety.com/2019/gaming/news/video-games-300-billion-industry-2025-report-1203202672/


This M&A strategy wouldn’t work with Stillfront’s personal touch which unlock synergies at 3 levels




· Sharing games parts and engines between the 18 Stillfront studios
· This lowers the development risk and reduces development times

· Provides joint access to global marketing capabilities and optimised user acquisition channels
· Lower the customer acquisition costs and increases the group’s bargaining power with media partners

· Enables studios to share their PSPs and currency-conversion contracts
· Reducing their transactions costs and providing instantaneous access to foreign markets








By 2023, the group is aiming for sales of SEK 10,000m ($ 1.2B)
Representing an increase of 124% versus Q3 ’20 Annual Run Rate
All while keeping EBIT margins above 35% (currently at 37.5%)










Disclaimer - This is not investment advice in any form and investors are responsible for conducting their own research before investing.
Sources
✑ Investor presentation
✑ Company website
✑ Mordor Intelligence
✑ Global Data
✑ NewZoo
Sources
✑ Investor presentation
✑ Company website
✑ Mordor Intelligence
✑ Global Data
✑ NewZoo
✑ Global Legal Chronicle
✑ Bloomberg
✑ Crunchbase
✑ TechCrunch
✑ TheGamingEconomy
✑ Variety
✑ Bloomberg
✑ Crunchbase
✑ TechCrunch
✑ TheGamingEconomy
✑ Variety
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