🚨 99% Growth & Profitable 🚨

🎮 Leading MOBILE game developer & publisher

💸 Growing 99% YoY and scoring EBIT margins of 41%

🔥 Unlocking transactional, technical and marketing synergies all at ONCE

Here is an EASY thread 👇
Stillfront Group AB $SF.ST is a game developer and publisher 🎮 It was founded in 2010 by Jorgen Larsson in Sweden

It aims to become the leading free-to-play games developer for mobile games with a global footprint
Growth is driven by M&A and the group now consists of 18 gaming studios which count 23m MAUs and 4m DAUs

🌐 The group generates the majority of its sales from North America (51% of sales), Europe (31%) and Asia (12%)
🕹 Diversified Format With a Global Footprint 🕹

Stillfront has over 50 collaboration projects with 38 active games that geographically spread

🎮 These are Casual & Mash-Up games (40% of sales), Strategy games (33%) and simulation, Action & RPG games (27%)
🕹 Casual & Mash-Up games (40% of sales) were fully mobile driven

· Sales were led by BitLife which is developed by Candywriter

· Stillfront acquired the group for $ 74m in April 2020
· Candywriter had around 1.2m DAUs and 7.8m MAUS

· It generated sales of around $ 26m in 2019 with EBIT margins of 59%

· Their flagship game, BitLife had around 42m downloads to date and was #1 in the App Store in the USA, UK and CA
· Stillfront also completed the acquisition of Storm8 for $ 300m

· Storm8 generated 1B in lifetime downloads with 90% of organic installs

· The group grossed over $ 1B in sales

· Storm8 is not best known for its “Property Brothers” game
🧠 Strategy games (33% of sales) saw moderate MAU growth of 11% YoY in Q3 ’20

· 61% of the genre’s games are mobile

· 24% of sales are generated in Asia

· Key in this genre is the “Nida Harb III” game and is developed by Babil Games
⚔️ Simulation RPG & Action games (27% of sales) grew MAUs by 32% YoY in Q3 ’20

· Monthly Paying Users (MPU) grew 45% YoY

· Majority of sales are generated in Europe (47%)
· It counts 18 games and 58% of sales are mobile-generated

· Genre is lead by the “Big Farm” game, developed by Goodgame studios in 2018 for around $ 310m
💸 M&A Driven Growth 💸

The group is constantly looking for M&A targets in order to grow its user and revenue base

🔥 But there is more to this M&A strategy, here are the key points Stillfront tries to leverage in the process
1️⃣ Lowering Revenue Volatility

Stillfront aims to make its sales more predictable and less reliant on the fate of a few “blockbuster” games

🌐 This is done by having a high number of games, from different genres, played on different devices and exposed to different geographies
2️⃣ Chase Small Studios And Create Synergies

Stillfront provides shares distribution, publishing, marketing, analytics and admin services to its studios

💸 Enabling these studios to cut overhead staff and focus on the core all while retaining their independence
3️⃣ Turn One Time Hits Into LT Cash Generators

Stillfront provides the required cash and experience to turn games into long lasting successes with a strong user base

🥇 Key success factors include shared best practises, marketing & distribution and access to working capital
👤 Management Team 👤

This strategy is orchestrated by Jorgen Larsson, Alexis Bonte and Armin Busen

🏔 Supported by Stillfront’s M&A team which consists of the finance heads and their studio heads
1️⃣ Jorgen Larsson

· CEO at Stillfront and Founder of Stillfront

· Previously worked 7 years at Ericsson GSM

· Founded ESN Social Software which was later acquired by $EA
2️⃣ Alexis Bonte

· COO at Stillfront and Co-founder of eRepublik Labs (acq. by Stillfornt)

· Founded eRepublik Labs in 2007 and built it into a 7m players games

· Was partner at Atomic, an European VC with Stripe, Supercall, Lime and Klarna amongst its investments
3️⃣ Armin Busen

· SVP Business Operations at Stillfront

· Previously worked 9 years at InnoGames where he was Chief Product Officer and Chief Financial Officer

· Majored in Finance and Corporate Strategy at Maastricht University
🔥 Market Rationale 🔥

Stillfront’s strategy is driven by ongoing and lasting market consolidation and a focus on mobile games

🏰 Increasing barriers to entry for newer studios as larger game publishers can easily develop and market popular genres
· Mobile gaming industry is one of the fastest growing gaming segment

· Gaming industry is consolidating at all levels (large, medium and small publishers)
Yes, the mobile gaming market is NOT slowing down

🌐 According to Mordor Intelligence, the mobile gaming market is set to grow by 14% each year over the 2020 - 2025 period
📈 Driven by growing smartphone penetration, the continued rise of the free-to-play business model and technological advancement that boost mobile and online gaming

https://www.mordorintelligence.com/industry-reports/mobile-games-market
🌐 According to Newzoo, mobiles games spending grew 13.3% in 2020 and reached $ 77.2B

📈 Driven by higher smartphone penetration and the “free-to-play” model which enables gamers to quickly pick-up new games
“Mobile will enjoy more growth than both PC and console gaming for a few reasons. Mobile gaming has the lowest barrier to entry: more than two-fifths of the global population owns a smartphone...
🌐 According to Mordor Intelligence the global gaming market is set to grow by 9.2% a year over the 2020 - 2025 period
📈 Going from $ 151B in 2019 to $ 257B by 2025 and driven by the upgrade cycle in consoles (Sony and Microsoft), the emergence of cloud gaming and the rise of eSports

https://www.reportlinker.com/p05903704/Gaming-Industry-Growth-Trends-and-Forecast.html
🌐 According to Global Data, the global gaming market could reach $ 300B by 2025 up from $ 131B in 2018

📈 Driven by the advent of mobile gaming, cloud gaming and virtual reality gaming and new payments model (in-game micro-payments) which boost spending
🧞‍♂️ Secret Synergies 🧞‍♂️

This M&A strategy wouldn’t work with Stillfront’s personal touch which unlock synergies at 3 levels

1️⃣ Technical Platform Synergies

2️⃣ User Acquisition Synergies

3️⃣ Shared Webshop Synergies
1️⃣ Technical Platform Synergies

· Sharing games parts and engines between the 18 Stillfront studios

· This lowers the development risk and reduces development times
2️⃣ User Acquisition Synergies

· Provides joint access to global marketing capabilities and optimised user acquisition channels

· Lower the customer acquisition costs and increases the group’s bargaining power with media partners
3️⃣ Shared Webshop Synergies

· Enables studios to share their PSPs and currency-conversion contracts

· Reducing their transactions costs and providing instantaneous access to foreign markets
💸 Financial Check 💸

📈 Total Sales grew 94% in Q3 ’20 to SEK 1,117m ($ 134m) versus SEK 577m ($ 70m) a year earlier

💵 Gross margins decreased to 73% from 74% a year earlier

👤 User acquisition costs as % of net revenue stayed constant at 16%
🎮 Personnel expenses as % of sales decreased to 15% from 19% a year earlier

💰 Cash & Equivalents stood at SEK 1,052m ($ 126m) versus SEK 447m ($ 54m) in current liabilities

💎 EBITDA margins increased to 41%, up from 36% a year earlier
By 2023, the group is aiming for sales of SEK 10,000m ($ 1.2B)

📈 Representing an increase of 124% versus Q3 ’20 Annual Run Rate

🔥 All while keeping EBIT margins above 35% (currently at 37.5%)
👇 The Bottom Line 👇

✅ Mobile games market is growing at around 12.5% over the next 5 years, boosted by the free-to-play format and smartphone penetration

✅ Stillfront has proven that it is able to turn an one-time-hit it acquired into a LT cash generating machine
✅ Stillfront has turned itself into a well-oiled M&A machine, using cheap money to finance profitable acquisitions

✅ It is fully taking part in the industry’s consolidation and is able to unlock considerable technical, marketing and transactional synergies
🚩 Stillfront’s strategy could hit an anti-trust roadblock

🚩 An increase in interest rates could decrease the ease as which Stillfront is able to raise funds
🔥 We have a position in $SF.ST 🔥

🔮 $CRON is on our watchlist 👉 To Be Reviewed SOON 🔮
Disclaimer - This is not investment advice in any form and investors are responsible for conducting their own research before investing.

Sources

✑ Investor presentation

✑ Company website

✑ Mordor Intelligence

✑ Global Data

✑ NewZoo
✑ Global Legal Chronicle

✑ Bloomberg

✑ Crunchbase

✑ TechCrunch

✑ TheGamingEconomy

✑ Variety
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