I think FG players generally misunderstand randomness. As a rule, humans are bad at doing “true random”; even when ppl make demonstrably bad/poor decisions, there is almost always some degree of *intentionality* behind that decision. There is an underlying “why” to their choices.
The “why” may not be very good, but it exists, so it can be analyzed/recognized/exploited.

Getting hit by “random”/DOING “random” things, isn’t as random as we think it is. Our brains employ heuristics to shortcut long decision-making, but those shortcuts come from somewhere.
“I felt like mashing jab” isn’t JUST “I felt like mashing jab”. Your desire to mash there comes from 100-1000s of prior interactions, and your propensity to give in (or not) to that desire comes from the heuristic your brain has developed for when is a good(ish) time to do it.
New and worse players may have less experience to know when those good-ish times are or may simply be weighting their decision trees differently (“I want to do something”>”I should block”), but they similarly have some degree of intentionality in the choices they make.
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