Hey folks! Happy New Year.

2020 was a hard one for me but among all the bad (and some good!) there's one thing that stands out as something I'm genuinely proud of: My #7DFPS submission I worked on with @JonahD, The Dead Prince And The Pacifican Express.

Thread:
What I'd like to highlight in this thread is how the game is a success by strictly my own standards. In that, we successfully made a neat thing that you can play from beginning to end and is mostly functional.
Our first criteria was creative commons & free asset store everything. This decision made getting necessary assets together go quickly, but lacked congruency between aseets (more on that after)
We knew we'd need to interact with things in the scene. The first thing I added was a radio (CC0 model and CC0 music.) This was a good thing to just test interaction, but also helped establish the setting
Setting premise was important to the narrative of the game. We did it simply by shooting out the text at the beginning of the game and, cleverly, included all the info the player needed from the generated puzzle. (We generate a puzzle too! WHAT!)
Cool little trick we did to convey movement of the train: trees whooshing by and resetting. They have audio attached to them so you can feel the movement a bit better.
BTS
Most of the assets being CC0 means that congruency is hard to make up. This was addressed 2 ways.
The first was slapping a PS1 style shader on anything (this also made crappy models look crappier which is COOL)

you can grab it here -> https://github.com/dsoft20/psx_retroshader
The other being the old stylistic textures used to make the models. Check out @JonahD's thread on making the assets here! https://twitter.com/JonahD/status/1341570944641470465
I think there's a lot of little things that make this project successful to me and I enjoyed working on it more than I have more than any other game project I've worked on in a while. We'd appreciate if you checked it out! https://liamsauve.itch.io/the-dead-prince-and-the-pacifican-express
hmu for any questions because I have a lot more to say but got tired of writing this thread
You can follow @LiamSauve.
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