A THREAD on key ideas from the book "Exponential Organizations" by Salim Ismail:

1/

New organizations are exponential because they took something scarce and made it abundant.
2/

We like to think that thirty or forty years into the Information Revolution we are well along in terms of its development.

But, we’re just 1 percent of the way down the road. Not only is most of that growth still ahead of us, all of it is.
3/

Any company designed for success in the 20th century is doomed to failure in the 21st.
4/

The most important change for entrepreneurs versus a decade ago is the ratio of reach to capital.

Today, the reach of a startup is 100x larger, while the capital needed is one tenth that of a decade ago—a thousandfold improvement in just ten years.
5/

An Exponential Organization (ExO) is one whose impact (or output) is disproportionally large—at least 10x larger—compared to its peers because of the use of new organizational techniques that leverage accelerating technologies.
6/

The modern rule of competition is whoever learns fastest, wins.
7/

When you move from point A to point B, you can then see point C.

But you can’t see point C from point A.

Iteration/experimentation is the only way.
8/

Today, if you’re not disrupting yourself, someone else is; your fate is to be either the disrupter or the disrupted.

There is no middle ground.
9/

The ultimate objective is what the Gartner Group calls a zero latency enterprise—that is, a company in which the time between idea, acceptance and implementation all but disappears.
10/

The world now belongs to smarter, smaller and faster-moving enterprises.
11/

When failure is not an option, you end up with safe, incremental innovation, with no radical breakthroughs or disruptive innovations.
12/

As data becomes the new oil, many business models will be transformed from hardware to software to services.
13/

Martin Seligman, a leading expert on positive psychology, differentiates between three states of happiness: the pleasurable life (hedonistic, superficial), the good life (family and friends) and the meaningful life (finding purpose, transcending ego, working towards...
... a higher good).

Research shows that Millennials—those born between 1984 and 2002—are showing an orientation towards seeking meaning and purpose in their lives.
14/

Gamification should empower people, not exploit them.

It should feel good at the end of the day because you made progress towards something that mattered to you.
15/

You have to be self-aware and look for that startup idea and purpose that is a perfect fit with you—with you as a person, not as a business[person].
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