Join our #VR Locomotion workshop at @IEEEVR.
@hasti_seifi @maxdiluca & I spent almost a year collecting all sorts of locomotion techniques (over 100) into an interactive database https://locomotionvault.github.io/workshopieeevr.html
We want your contributions and explorations. Abstracts Jan 29, Papers Feb 15
Let me start a fun thread here to inspire some of you who think all has been invented already in the field of Locomotion... My top 5 crazy techniques:
1/ Head Bowling: literally throw your head (and camera) around the scene.
2/ Hand walking. It is like your hands are your legs, and you should totally try it. Especially everyone on the science of body schema. Find it on Lucid Trips https://www.lucidtrips.com/ 
3/ Gravity Swell. Wherever you point, gravity goes. And then you fall following laws of physics. It is clearly a crazy idea (with high chances of just throwing up), but I feel like somehow if you had a slow fall it could be made more comfortable?
4/ Finger Run. I think this one went quite big on twitter earlier in the year ( https://twitter.com/pushmatrix/status/1227302127862734849) I just love it. It is physical, granular and super controllable but also not tiring. And cute, and a bit like the Adams family.
5/ Hamster ball. I would like to try this one as a snow ball. But also reminds me of the concerts on bubbles by The Flaming Lips. Somehow it now feels safe to be on a bubble to ride a pandemic.( https://twitter.com/ExaFM/status/1341501600662171649)
I want to finish this thread going a bit of back to boring science. 1) VR locomotion in critical for the for the future of VR. It causes nausea, no mater how you look at it, you will need it to move around the virtual reality. And it can be super detach from real world locomotion
2) Many of the techniques we found have not been recorded on the academic side, developers have been speeding the field like crazy and in super cool ways. It is time we gather all that empirical findings and discuss them on our forums.
3) We have also done a deep analysis of the techniques we found and our database and a full paper will be coming up in @sig_chi later in the year. The field can def use of a workshop and forums dedicated to advance it further.
Updating the dates for the participation:  Submission deadline: January 29 (full paper up to 2 pages but can also be less)
Notification of acceptance: January 31
Camera-ready: February 10
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