In this thread, I'll be translating some bits of a new Hyrule Warriors Age of Calamity (Henceforth: AoC) developer interview from Nintendo Dream (Feb 2021 issue).

RTs and follows ( @PushDustIn) are greatly appreciated!

These are not quotes, but a summary of what was said. {1/?}
Hayashi wanted players to enjoy playing through the story. AoC is the first Musou game with an emphasis on story. Before the story in Musou games were just ways to bring lots of characters together. And while AoC still has loads of playable characters, the story is important.
For creating the concepts of the 4 Champions, the team listed up concepts for the Zelda team. None of the concepts were shot down. In BoTWs DLC we got to see some Champions fight, so their fighting style was inspired by those scenes. {3/?}
Other Champions' playstyles like Revali were inspired by the weapons they left Link. The diaries/memories in BoTW also helped guide the team in creating the concepts. The Zelda team was helpful in adjusting KT's concepts and getting the feeling of the Champions right. {4/?}
The first Champion the interview focuses on is Daruk. It's common to have a heavy character in Musou, so he was originally slower. But it didn't feel right for the character. They decided to add the Magma attacks to the character mid-development, and it felt right. {5/?}
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