Doing some numbers for a DCC campaign.
Medieval London had a pop of around 15000 in 1100.
If 95/100 people have no class/level, then 157 will in that city. Fighters/Warriors are going to be the most prevalent, with professional Thieves being roughly as prevalent.
Medieval London had a pop of around 15000 in 1100.
If 95/100 people have no class/level, then 157 will in that city. Fighters/Warriors are going to be the most prevalent, with professional Thieves being roughly as prevalent.
So the way I see it, suggesting that 1 in 10 levelled characters are going to be Clerics is pretty generous. That means in an entire massive medieval city, you've got 15 Clerics.
I'd increase the proportions of leveled characters the farther you go toward the fringes.
I'd increase the proportions of leveled characters the farther you go toward the fringes.
I think this should put some perspective on just the way these settlements might be. A Cleric capable of miracles is a huge deal. There may not be such a thing in most villages at all. People may beg and plead for assistance with their ailments.
A Wizard would be a terrifying power, and a rare one. I'd probably put them in the same rarity as a Cleric. So out of every 10 NPCs that have a level, I'd say you'd probably have 5 Warriors, 3 Thieves, 1 Cleric, and 1 Wizard.
Corruption is a telltale sign of a powerful Wizard.
Corruption is a telltale sign of a powerful Wizard.
This means that a Wizard would likely hide their signs of corruption so as to not arouse suspicion. Otherwise, people will either be terrified of you or desperately eager to know you. Some may wish you harm if they blame some of their ills on Wizards.
The glory in all of this. Every Lawful settlement the PCs go to, they are relatively extraordinary. But they're nothing in comparison to the world outside. The world outside is certain death to the ordinary, but to the adventurer, it's an endless source of suspense.