The thing that bothers me most about most deck building games is the idea of _deck size_ management and culling.
Choosing when (and IF) to add exciting and powerful cards to a deck of trash starter stuff engages a decision space I'm just not that interested in.

I want to upgrade my trash and not be bounded by the potentially correct decision that adding great new stuff pollutes the deck.
I get it; that's part of the DBG genre. It's a hallmark, but I'll argue it's not a pillar.

We addressed with Bloodborne BG by making replacements one to one. Culling is not a thing; your deck size remains consistent. So you are not required to engage that decision space.
I'm also aware that there are games that address this as well.

Deck size management is not a dealbreaker for me, but it automatically puts me into the headspace of "okay I'm gonna say no to most new cool cards and just cull my way to a tiny deck of my favourite 5 cards woo"
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