Actual hot take in this stasis dominated pvp meta: Too many D2 players are conflating movement spam with high skill.
Icarus dash isn’t hard to use. Stompees aren’t hard to use.
Using them does give a distinct advantage since those movement abilities aren’t universal.
Icarus dash isn’t hard to use. Stompees aren’t hard to use.
Using them does give a distinct advantage since those movement abilities aren’t universal.
But its not hard to jump over someone’s head, redirect directionally and shotgun.
Theres a large number of “good” players who have flat out bad primary shots. When you can bounce off the ceiling or double air dodge to make someone miss you don’t really need to be accurate.
Theres a large number of “good” players who have flat out bad primary shots. When you can bounce off the ceiling or double air dodge to make someone miss you don’t really need to be accurate.
But what does stasis do as an effect? It direct counters these spam movement abilities with slow and freeze.
And what is the counter to stasis? At its current strength, don’t get hit. But that requires cautious positioning, which is the antithesis to the current movement meta.
And what is the counter to stasis? At its current strength, don’t get hit. But that requires cautious positioning, which is the antithesis to the current movement meta.
A lot of the flak I’m seeing about stasis is the same flak we saw about fusions. Something comes out that counters the meta, and a significant number of players complain instead of adapt, so it gets nerfed and we go back to stompee hunters and top tree Dawn’s with HCs/felwinters.
This isn’t to say that stasis doesn’t need to be tuned. It absolutely and ironically has come in super hot. But these calls to remove stasis entirely from pvp are ridiculous, and grounded in a refusal to look outside of the stereotypical competitive box of tools.