An observation...
So I noticed that the games I play the most with my friends are games that are pretty janky or even buggy and you'd think that being a game designer would make you more sensitive towards playing buggy games, but I actually think the opposite happens.
It's not that I don't notice janky implementation in games or buggy content - I probably notice it more. But aside from cracking a few jokes about it and the occasional frustration, it does not bother me nearly as much as it did when I was younger/not a game designer.
I think it might be fair to say that I just have more empathy for the process, a better understanding why some things can't easily be fixed or won't be fixed at all and embracing some of the aspects where games are just really weird, complex pieces of art with tons of flaws.
I find myself far more bothered by bad content, actually. Because what kind of content you put in your game is largely separated from the technology and someone needed to deliebrately decide that it needs to be there. So sexist, racist, homophobic etc content bothers me much more
Aside from that, I think I may just also have gotten better at recognizing a good "core".
For example, I currently play a lot of Phasmophobia and Eco. Both are in their execution deeply flawed games with really brilliant and functioning cores that give me a lot of joy.
I'm not saying nobody gets to be frustrated by bugs and janky implementation anymore, but I am grateful that I have personally learned to appreciate games in imperfect states and it has made me a more relaxed, more joyful gamer.
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