To follow up with my Unreal colorblindess thing:

@gamemakerstk Has a mini series discussing how to do accessibility for different gamers that need it.
And this year's winner of Innovation in Accessibility at the Game Awards, the Inaugural (first) winner, the Last of Us Part II is INSANE on the features it has. Like holy moly.

Video games are for everyone. Even as an indie dev, I think about this. https://www.playstation.com/en-us/games/the-last-of-us-part-ii/accessibility/
It matters.

I'd rather be known as a designer that told a great story and focused on accessibility and representation than one that told a good story with the best graphics ever.
Hell, even I take advantage and use of some features for accessibility. My ADHD can often cause sensory overload, where I can't process information if there's too much. The options to control sound and UI settings are huge.
You can follow @DavramT.
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